Storyspace reader12/30/2023 ![]() To Aarseth, hypertext fiction is a kind of ergodic literature: To Espen Aarseth, cybertext is not a genre in itself in order to classify traditions, literary genres and aesthetic value, texts should be examined at a more local level. In a game, the person makes decisions and decides what actions to take, what punches to punch, or when to jump. In a novel the reader has no choice, the plot and the characters are all chosen by the author, there is no 'user,' just a 'reader,' this is important because it entails that the person working their way through the novel is not an active participant. Cybertexts may be equated to the transition between a linear piece of literature, such as a novel, and a game. Each user obtains a different outcome based on the choices they make. In hypertext fiction, the reader assumes a significant role in the creation of the narrative. The similar term cybertext is often used interchangeably with hypertext. There is little consensus on the definition of hypertext literature. The Garden of Forking Paths (1941) is both a hypertext story and is sometimes used as a description of having different possible paths. James Joyce's Ulysses (1922), Enrique Jardiel Poncela's La Tournée de Dios (1932), Jorge Luis Borges' The Garden of Forking Paths (1941), Vladimir Nabokov's Pale Fire (1962), Julio Cortázar's Rayuela (1963 translated as Hopscotch), and Italo Calvino's The Castle of Crossed Destinies (1973) are early examples predating the word " hypertext", while a common pop-culture example is the Choose Your Own Adventure series in young adult fiction and other similar gamebooks. ![]() ![]() The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. Its spirit can also be seen in interactive fiction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |